//==============================================================================
// Equus_Anim.txt
//==============================================================================

import Spear_defines_anim.txt
import cuirassier_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Roman HeadA
	        ReplaceTexture Infantry G Hoplite Head Iron/Auxiliary Head1
         }
      }
      set hotspot
      {
         version
         {
            Visual Roman HeadA
	        ReplaceTexture Infantry G Hoplite Head Iron/Legionaire HeadB
         }
      }
      set hotspot
      {
         version
         {
            Visual Roman HeadA
	        ReplaceTexture Infantry G Hoplite Head Iron/Legionaire Head
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary standard
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus horse
                                        }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus copper
                                        }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary Armor
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus bronze
                                        }
      }
      set hotspot
      {
                       version
                                   {
				Visual Cavalry G Prodromos_IdleA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary standard
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus horse
                                        }
      }
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus copper
                                        }
      }
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary Armor
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus bronze
                                        }
      }
      set hotspot
      {
                       version
                                   {
				Visual Cavalry G Prodromos_WalkA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
        }
      }
   }
}

//==============================================================================
anim Attack
{
	SetSelector
	{
        TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary standard
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus horse
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary standard
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus horse
                                        }
      }
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus copper
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus copper
                                        }
      }
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary Armor
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus bronze
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary Armor
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus bronze
                                        }
      }
      set hotspot
      {
                       version
                                   {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary standard
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus horse
                                        }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus copper
                                        }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary Armor
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus bronze
                                        }
      }
      set hotspot
      {
                       version
                                   {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary standard
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus horse
                                        }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus copper
                                        }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary Armor
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus bronze
                                        }
      }
      set hotspot
      {
                       version
                                   {
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary standard
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus horse
                                        }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus copper
                                        }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary Armor
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus bronze
                                        }
      }
      set hotspot
      {
                       version
                                   {
				Visual Cavalry G Prodromos_FlailA
				connect BackChest equitesshield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Auxilliary iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Equus iron
         }
      }
   }
}